// shouling.c

inherit NPC;

void create()
{
        set_name("傣族首领", ({ "daizu shouling", "shouling" }));
        set("age", 42);
        set("title", "洪源洞洞主");
        set("gender", "男性");
        set("long", "这是一个身裹虎皮的高大男性。\n");
        set("attitude", "peaceful");

        set("str", 34);
        set("per", 16);
        set("dex", 16);
        set("combat_exp", 50000);
        set("shen_type", 1);

        set_skill("unarmed", 40);
        set_skill("dodge", 50);
        set_skill("parry", 40);
        set_skill("blade", 80);
        set_skill("force", 40);
        set_temp("apply/attack", 100);
        set_temp("apply/defense", 100);
        set_temp("apply/damage", 20);
        set_temp("apply/armor", 40);

        setup();
        carry_object("/d/dali/npc/obj/mandao")->wield();
        carry_object("/d/dali/npc/obj/hupi")->wear();
}
